Magic missle pathfinder. I would recommend using Hellfire Ray (6) over Disintegrate (6) because the latter only applies sneak attack one time and has a chance of destroying items carried by. Magic missle pathfinder

 
 I would recommend using Hellfire Ray (6) over Disintegrate (6) because the latter only applies sneak attack one time and has a chance of destroying items carried byMagic missle pathfinder 5 Ruleset of Dungeons and Dragons

The specialty of a magic missile mage is taking down bosses. ago. Throw out toppling magic missiles that do 1d4 + 2 damage; curse the full round casting time. 5 damage on average. . Your player is correct, Magic Missiles are not affected by any sort of Damage Reduction. From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. 1 to 50 of 51 << first < prev | 1 | 2 | next > last >> Dumb Paladin Feb 17, 2021, 03:18 pm A creature benefiting from concealment (created by anything) requires a DC 5. 250+dmg Magic Missile + most enemies in the game = nothing. This can greatly increase your utility. Hope some of that helps. The two ways are essentially "be a sorcerer" and "be an arcanist with the 'blood arcanist' archetype". You can choose to spend one, two, or three actions, with each. graystone. Deities Gravelady's Guard, Lorthact, Nethys. Shield creates an invisible shield of force that hovers in front of you. You're not going to be doing much damage. 5 by which the entire thing is multiplied is the average damage of a single magic missile. This bonus applies against incorporeal touch attacks, since it is a. Next is understanding heightened. Burning hands, color spray, magic missile ( especially if you pick it with favorite spell feat, it recieves bonus missile on 1st level ), different touches. My favored class option as a Kobold Sorcerer simply says "Add +1/2 point of the chosen energy damage to spells. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. Magic Missile. Pathfinder Rulebook Subscriber . Spreading the missiles is already often better because you get to see if one target has a shield or the anti-magic missile necklace active. The missiles bypass the shield spell and similar effects that block the non-mythic version of this spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. So, I had a rather trying party engagement last night against a group of casters last night. Target you. Magic Missile does not deal elemental damage, so there is nothing to convert to cold damage. In pathfinder a sneak attack requires an attack roll. The missile strikes unerringly, even if the. 256 Aura faint evocation CL 3rd Slot none; Price 5,050 gp; Weight 4 lbs. Duration 1 min. If youfirst those same missiles at different targets, each takes 1d4+1 +1 . Electricity Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Class Features. Buy a rod. Magic Missile is a missile or series of missiles that unerringly hit (no attack roll needed). A missile of magical energy darts. Lastly, the 3. My groups have always played with the assumption that magic missile cannot target the images of a mirror image spell. If you have 2 drow, 4 missiles, 2 missiles to each drow, you would roll for SR once for each drow. I think rules as written, mirror images are destroyed. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. Kingmaker. Your player is correct, Magic Missiles are not affected by any sort of Damage Reduction. Second thing that jumps to mind is you'll probably want to spend one spell. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Specific parts of a creature can’t be singled out. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. A low-level spell is obviously easier to put metamagic on than a high-level spell. Pathfinder is a tabletop RPG based off of the 3. Level 2: empowered magic missiles for when you don't want to just glitterdust. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. (This also helps the user unroll the scroll quickly. So, the Elemental Spell Metamagic Feat from the Advanced Player's Guide allows me to change a spell's energy type. Explorer. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. Heighten spell is a metamagic feat that increases level of the spell slot required for the spell a number equal to the increase in the spell's level. One enemy creature within medium range. Mythic spells draw upon the caster’s mythic power to create more powerful magical effects-mythic fireball sets affected creatures on fire, mythic mage armor can negate critical hits, and so on. ), but nothing truly record setting. Sep 16, 2005. Magic missile is unique because it specifically says "It automatically hits. How does this feat interact with Magic Missile? Obviously, if only one action is spent, on a first level Magic Missile, it would simply add +1 damage to that missile. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Magic Missile. you roll 1d4+1 and get a result of 3, for example. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Level 1 Spell Focus for free PFS replaces Scribe Scroll with Spell Focus and Spell Specialization Naming Fireball. Most wands are wood, but some are bone. A magical staff is an indispensable accessory for an elite spellcaster. Magic Missile is a Lvl 1 from the Evocation school. This spell functions as lesser magic missile storm. Rays, orbs, etc all follow the same rules. apart Duration instantaneous Saving Throw none; Spell Resistance yes Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. This is also supported by Jeremy Crawford:. Bolstered magic missile at level 9 does around 100+ damage to a target. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. The difference between force damage and cold damage, as well as between touch ac and auto-hit is huge. 3: empowered. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 5. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. Kind of like how force damage is handled. 5. 5 average), but magic missile is guaranteed to hit. The correct spell for the playtest magus is message so you can get your free temp hp every round along with your maul attacks. Add to Favorites OSRS Protect from missiles beanie. As someone who's played a 5e Evocation Wizard, where you get +INT to one damage roll of any Evocation spell you cast and it does apply to each missile. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. The rules are pretty explicit: you can cast a still magic missile while pinned, but have to make a concentration check. 3775. A single Finger of Death (which is all you can do in a single round if you replace the Q. Incident update and uptime reporting. Magic users should not bombard enemies with fireballs and ice bolts, leave it for diablo like games. Source PRPG Core Rulebook pg. Hey friends. One enemy creature within medium range. 364 Classes Technomancer 1 School evocation (force) Casting Time 1 standard action; see text Range medium (100 ft. Missile Shield (Combat) You are skilled at deflecting ranged attacks with your shield. Mephisto Dec 24, 2021 @ 4:04am. e. Magic Missile. Sometimes just the knowledge of a defense provides a. 5 average damage respectively. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. With a 6th level Magic Missile, our wizard would fail 94% of the time. Tumbling + Magic Missile is a second-level spell, and you can't cast it at first level. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies , inflict Status Ailments or to buff Characters. The shield has no armor check penalty or arcane spell failure chance. 5 Ruleset of Dungeons and Dragons. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. EFFECT. Stealth sleep spell on a low lvl mob. 8d4+8 is an avarage of 28 damage per round for as long as. Pathfinder seems to qualify precision based damage a pseudo-damage type with characteristics similar to both weapon damage (s/p/b) and energy damage (f/c/a/e). You send a dart of. You send a dart of force streaking toward a. Magic Missile: Reliable and flexible, Magic Missile has several great things going for. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I think rules as written, mirror images are destroyed. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. In such cases, a creature's spell resistance applies only to the portion of. Well, in these cases it does a better job of stopping the use of magic missile against the caster. Because Magic Missile Immunity is most popular immunity. The damage dealt by each missile increases to 2d4+1. Magic missile and assorted stronger spells bearing the name "Missile Storm" in some manner are the Trope Namers, and are often depicted as this trope in video games. After you cast the spell, an additional missile or missiles are released from the. Completely Normal Metamagic & Magic Missiles Can anyone confirm if the completely normal metamagic trickster feat allows magic missiles to be turned into a cantrip? I thought it would, but I saw a mention that it only affects certain level 1 spells. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive. —Jason Bulmahn, 05/31/11Augmented Spells. Each dart hits a creature of your choice that you can see within range. ;. Oct 21, 2015, 06:15 pm. Mirror Image wrote: Any attack that would hit you has a random chance of hitting one of your images instead of you. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. Pathfinder: Kingmaker. In lieu of an arrow hitting your targets, two magic missiles strike each foe. Stack as much primary casting stat as possible (spells/day). Energy Missile. This is an incredibly powerful ring that adds a +5 Deflection Bonus to AC or Armor. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. ago. What damage does Whip of Spiders do and how is it used?. Sorta makes a huge difference. First Post. This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. Get both the magical lineage and wayung spellhunter traits to reduce metamagic costs for magic missile by 2. The spell on the scroll is cast at a particular spell level, as determined by the scroll. I imagine magic missile, even maximized with a rod, isn't really cutting it at 25 damage. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Cast [one-action] to [three-actions] ( somatic, verbal) Range 120 feet; Targets 1 creature. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. The missiles bypass the. Pathfinder is a tabletop RPG based off of the 3. A 5th level magic missile has three missiles for each action, so three single-action casts spread on three targets with a +10 bonus from unleash would be 11-14 damage per target per missile (the d4 doesn't matter much anymore), for 99 minimum basically guaranteed damage in that turn. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. It probably works well with illusion spells. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. 4. Featured on Meta Update: New Colors Launched. [edit: magic missile can't target objects, so you'll have to make an attack roll, or find some other spell]. There's a Locket of Magic Missile Mastery that makes every MM quickened and empowered. Generally metamagic isn't worth it. Official PF2 Rules. Pathfinder Roleplaying Game Superscriber . Arcane: Elemental and "Immaterial" like force, magic missile, etc. This means you get more missiles per cast. quick question. mirror image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Instead, you gain more missiles. My goal is to create a viable character who uses magic missile almost exclusively - which is why I've given up 4 other schools of magic. Thanx. The wording of the sneak attack ability assumes that a weapon is used. Toppling Magic Missile when enemy has the beatsticks, or worse, rogues around him? Just turned the last stand into a piranha feeding frenzy. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. School transmutation; Level bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner 0. DESCRIPTION. Claxon. a mage that specializes in using force damage or effect spells. The target rolls three d20s, and for each one they pass, they lose a mirror image. ago. \$\endgroup\$ Jan 14, 2011, 12:41 pm. Mythic rules are generally not allowed unless you are participating in a mythic game though. Wand of Manifold Missiles Item 5+. Feats Craft Staff, magic missile,. 1 lb. A missile of magical energy darts. It's not 1d4+1 per missile. Game Rules. . Best. " Since magic missile doesn't mention an exception, I'd say it still requires it. Each dart hits a creature of your choice that you can see within range. Don't sleep on Magic Missile. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. 87 RTX 3090 graphics cards lined up. A single missile can strike only one creature. 5 Lastly, the final part of the equation, "x from 0 to 20" is describing the range of numbers we want to plug in for the x values of the equations. It is immune to all nonmagical attack forms. Ummm, yes and no. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Maybe to spells like magic missile but no to spells like fireball. Spell Effect Base Add-ons 25mm & 32mm For Use With Existing 28mm Miniatures and Bases Dungeons and Dragons Pathfinder Tabletop Twin Goddess (7k) $ 2. #14. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. Dang, there goes. DR is different than hardness. Source Core Rulebook pg. Re: Force missile mage build 3. They can be affected by Energy Resistance, specifically Force resistance. This seems to be how it works in various CRPGs as well, Baldur's Gate 1 and 2 had variable numbers, NVN uses variables and now, though not a WotC product, pathfinder kingmaker adds variable damage to each missile. Magic Missile. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. It automatically hits and deals 1d4+1 force damage. Readying an arrow is, indeed, considered the best way to disrupt casters. Magic Missile is a spell in Pathfinder: Kingmaker. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. #6. A duplicate can be destroyed only by an attack that hits it. 7. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. A tabletop role-playing game community for everything related to Pathfinder Second Edition. 0. Now having the darts of Magic Missile as individual rolls per dart is a very common house rule, and some folks are very adamant about that preference and interpretation. When held in hand, the wielder of the <i>quarterstaff of entwined serpents</i> can cast spells as if he had the Eschew Materials feat. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber . Truly awful. By the way the 36 level arch-mage produced a 36d6 fireball, it. So in short, yes you can target a hidden creature with magic missile, but you must succeed at the flat check for the. Also a cleric with the Fire domain could use a wand of fireball. Found in Jamandi Aldori's Mansion. If you have 1 drow, 4 missiles, 4 missiles to the one drow, roll once only. Magic Missile: It automatically hits and deals 1d4+1 force damage. It negates magic missile attacks directed at you. First thing that jumps to mind is you want to gain the "orc" bloodline arcana. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50. The mirror image spell has no effect on magic missile, which doesn't. Using a magical weapon to attack an incorporeal does not involve a miss chance anymore. Magic missile is a PC killer, but only when spammed as a single action spell. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. For so basic a spell (it can be learned by 1st level arcane spellcasters) magic missile is an extremely versatile weapon (due in large part to being incapable of. From the rules for wands:. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. The darts all strike simultaneously, and you can direct them to hit one creature or several. You create three glowing darts of magical force. Each wand holds a spell of a certain level, determined when the wand is created. Magic Missile, Mastered (3PP). Source Core Rulebook pg. *Disregarding metamagic of course. eg. This is also supported by Jeremy Crawford: The mirror image spell has no effect on magic missile, which doesn't involve an attack. When you apply metamagic feats to this spell that add at least 1. DESCRIPTION. staizer • 9 yr. Level: Magic Missile is a Lvl 1 spell. You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:at lower levels such as these, you may consider making a wondrous item instead. 5 average damage. Human Bonus: Spell Specialisation (Magic Missile) Level 1: Varisian Tattoo (Evocation) Traits: Gifted Adept (Magic Missile) Student of Philosophy (to have something to do. Pathfinder 1e has vestiges of this in the 'if you are damaged while casting' - but outside of a very few specific spells when does that happen?. It automatically hits and deals 1d4+1 force damage. Specific parts of a creature can’t be singled out. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. +1 per target is reasonable - the same sort of result you would get with a Fireball. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield spell. Your enemies are amazed, and then are in severe pain, when you hold out your bow and instead of arrows, many small, white missiles of force are unleashed on your foes. It's updated regularly so the magic missile info should be in there. Toppling metamagic + Magic Missle. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. These doubles make it difficult for enemies to precisely locate and attack you. Most wands are wood, but some are bone. You can make them with higher caster levels but they get more and more expensive. Spell Resistance When Spell Resistance Applies Targeted Spells: Spell resistance applies if the spell is targeted at the creature. At Higher Levels. Now, I don't find fault in 4 spellcasters and 2 clerics slaughtering a group of level 2 adventurers with. If you fire 2 missiles at one target with a first level magic missile, the damage is 2d4+2 +1. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. You send a dart of force streaking toward a creature that you can see. It can be harmed only by other incorporeal. Intensified spell basically adds 5 to the caster ceiling for a spell. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. The only way a magic missile could be effective is if you. Having trouble with Magic Missile. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Maximized + Empowered magic missile at level 9 does 35 damage total to a target. The damage averages to 12. Magic missile damage is combined before bonuses. The heightened AC and Saves of a level+3 boss don't matter at all if you keep slamming them with Magic Missile. They automatically hit the target and count. I have a Deep Earth Sorcerer for Pathfinder Society, which gets the Tremor bloodline power at 1st level that does the same trip. D&D Beyond. magic missile and heal. Strong. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. An Add-on Module for Foundry Virtual Tabletop. Source magic missile. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. May 15, 2015, 06:35 pm. Vokazz • 5 yr. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. You produce x number of missiles that each do 3. Other than that, metamagic to buff it (empowered/maximized). The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. 257, also in the online Basic Rules) has this effect: You create three glowing darts of magical force. So spending two actions when you cast this spell = two missles = (1d4+1)*2. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This could also be using the mythic rules. ". So does a weapon strike or a disintegrate spell normally. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. The heightened AC and Saves of a level+3 boss don't matter at all if you keep slamming them with Magic Missile. M. A magic missile does 1d4+1 damage. Normally magic missile can't be used to attack ethereal creatures, because it cannot be used without being able to perceive the target. For every two caster levels beyond the first you gain an additional missile to a maximum of five at 9th level. But when it comes to this, there are better spells to use than Magic Missile for applying the effect. . Wand of Magic Missile I Information. It's been a while for me. The porters aren't much of a wall since they don't have AoO or anything. You even combine timing of persistent damage as a wide sidenote to count as only a single damage instance, increasing dying only once even if. #3. My Homebrew Creations. gg/pathfinder2e or f. Dazing spell + fireball. You're going to want heightened spell, empowered spell, and quicken spell. As the weapon sheathed in fire or whatever is functionally like a sword blade shaped torch, it will burn what it touches. It's updated regularly so the magic missile info should be in there. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. Craft Requirements Supply one casting of all listed levels. Heightening the spell increases the maximum level of creature you can summon. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Pathfinder: CRPG - Kingmaker & WotR. You can do a bit of it with metamagic (toppling, sickening, dazing, e. Magical Lineage Trait allows Intensify for free on chosen spell. The higher maximum damage improves the effectiveness of. DESCRIPTION. Looking through the CRB and most of the released books, the implementation of multi-action spells, is. Physical Description. Check out our magic missile selection for the very best in unique or custom, handmade pieces from our role playing games shops. You make your Spells deal additional area of effect damage, while making them stronger. A missile always does 1d4+1 damage, caster level has nothing to do with it. As he's been digging into the book, and discussing build ideas with me, one thing stuck out; the 1st level. Aiming a Spell on. The Magus is a fun class; making touch attacks with your sword makes it harder to hit, but using the weapon's crit range for spells means a lot of spell crits, which get really silly if you specialise for it, to the point it's considered a bit cheesy: Scimitar, shocking grasp, str +3, (human) spell. Magic Missile. The missiles created by the mythic magic missile spell "bypass the shield spell and similar effects that block the non-mythic version of this spell," but the brooch of shielding, despite the name and despite using the spell shield in its construction, does not, technically, block the missiles from a magic. Just don't expect the system to resemble Pathfinder 1e in any other way, however. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. This article provides some interesting variants of the spell, a couple of new magic items, and a table for reskinning magic. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. elemental magic missile is now. Magic missile is a PC killer, but only when spammed as a single action spell. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. yes. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. . Valdras. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. Swift Shield (Sp): A force missile mage realizes the need to defend himself against the magic missiles of other spell casters. 5 Ruleset. Heal, Magic Missile, Sudden Bolt (iirc), and a couple others. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Magic Missile on the other hand is an automatic hit spell, so sneak attack will not apply. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. Magic Missile is a level 1 evocation spell that let's you choose to use between 1 and 3 actions while casting it to send 1 to 3 missiles respectively that each deal 1d4+1 damage. 5, the plus 1 pushes that to 3. As long as total spell level doesn't exceed 4 it can be placed in a wand. First Post. Magic Missile School evocation [force]; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, S Range medium (100 ft.